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 Kuro's Abilities

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Kuro Deivis
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Posts : 67
Join date : 2011-06-20

Character Information
Will:
500/500  (500/500)
Level: 10
Experience:
0/0  (0/0)

PostSubject: Kuro's Abilities   Fri Jun 24, 2011 3:12 pm

Name: Terra Muro

Rank: D

Ability: Kuro puts his flame into the ground creating a line across the floor stretch 15 feet in one direction. Anything that is over the line, Kuro can affect with gravity. Kuro can only make the gravity up to 1.5x greater or 0.75x total. Example, an enemy that runs along the line, can be dragged to the ground, while projectiles can be pushed up forced to miss.

Charge Time: None

Cooldown: 2 Posts

Limit: 10 Per Fight

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Name: Terra Anello

Rank: C

Ability: The Terra Anello is much like the Terra Muro, except that instead of a 15ft line, the Terra Anello covers a 20ft radius around Kuro. Kuro can double or half the gravity of the area covered

Charge Time: 2 Post Charge

Cooldown: 10 Post Cooldown

Limit: 10 uses per fight.

--------------------------------

Name: Terra Transenna

Rank: B

Ability: Kuro flames his whole body and can produce a spherical barrier around himself with a 5ft radius. The Barrier deflects all B Rank or lower techniques for 3 Posts

Charge Time: 3 Post Charge

Cooldown: 20 Post Cooldown

Limit: 5 Per Fight

--------------------------------

Name: Terra Bacino

Rank: A

Ability: Kuro generates spheres of flames with a 20ft radius floating over the battlefield. Proportionate to their size, these spheres have the gravity of small stars. These spheres alter trajectory of all Attacks A Rank or lower. The spheres also draw in enemies like small moons to fight on. The Terra Bacino lasts 8 Posts.

Charge Time: 6 Posts

Cooldown: 50 Posts

Limit: 1 per Fight.

--------------------------------

Name: Buco Nero

Rank: S

Ability: Kuro intensifies the Flames used in the Terra Bacino. The gravity of the spheres increase to critical levels and the spheres shatter and implode. What is left, is a warp in the fabric of space with gravity much like that of a black hole in proportion to its size. Anything that comes within a 50ft radius of the warp(s) is sucked in. A Rank flame used for propulsion is the only escape from it. The Buco Nero lasts 3 Posts

Charge Time: 2 Posts (Requires Terra Bacino in effect)

Cooldown: 100 Posts

Limit: 1 Per Fight. Minimum level of opponent to use this attack on is 9 or an NPC.
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Kuro Deivis
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Posts : 67
Join date : 2011-06-20

Character Information
Will:
500/500  (500/500)
Level: 10
Experience:
0/0  (0/0)

PostSubject: Re: Kuro's Abilities   Sat Jun 25, 2011 4:26 pm

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Sicario Niebla

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Posts : 70
Join date : 2011-06-24

Character Information
Will:
350/350  (350/350)
Level: 7
Experience:
0/350  (0/350)

PostSubject: Re: Kuro's Abilities   Sat Jun 25, 2011 5:43 pm

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Kuro Deivis
Admin
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Posts : 67
Join date : 2011-06-20

Character Information
Will:
500/500  (500/500)
Level: 10
Experience:
0/0  (0/0)

PostSubject: Kuro's Techs (Again)   Tue Jun 28, 2011 2:32 pm

Name: Reflect Shot

Rank: C

Ability: Kuro creates up to 3 spheres of gravity about 6in in diameter that he shoots bullets past. He can use the gravity to redirect and slingshot the bullets at double speed. The spheres are only active for the post used and only have enough gravitational pull to slingshot the bullets at double speed.

Charge Time: 1 Post

Cooldown: 3 Posts

Limit: 10 Uses
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Sicario Niebla

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Posts : 70
Join date : 2011-06-24

Character Information
Will:
350/350  (350/350)
Level: 7
Experience:
0/350  (0/350)

PostSubject: Re: Kuro's Abilities   Tue Jun 28, 2011 5:06 pm

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